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Robodog
Robodog is a 3D puzzle game in which players control a robotic dog that can scan objects and use the names of those objects to solve puzzles! But what happens when this ability is taken off the leash? Players explore their environments, create objects, and ultimately must reconcile their hope in their owner when they wake up outside their comfortable home. This game was made by an amazing team of 4 and was showcased at USC Game Expo!
Role: Lead Designer & Engineer
Platform: PC | Unity
Genre: 3D Puzzle
Team: 4 students working over 5 weeks
Play on Itch!

Contribution
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worked on forming the initial game concept and vision, focusing on a fun core mechanic that really captures what is like to be a Robot Dog.
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Designed three levels, each shaped around a distinct mood to reflect the robot dog’s emotional journey: playful (happy, relaxed, mischievous), despairing (hopeless, sad, helpless), and serene (peaceful, accepting).
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Designed 10 wordplay-based puzzles that balanced challenge with clarity, supporting the game’s overall progression.
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Implemented the scanning system with C# and word-card combining mechanic that form the core of gameplay.
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Paper-prototyped the core mechanics, iterating on player feedback to refine gameplay flow.
UIUX Design Concept Art
Paper Prototype Playtesting

Scanning Mechanic Playtesting

Level 1 Map & Puzzle Design

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