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The Cloud Room
The Cloud Room is a large-scale, bouncy-castle–based immersive installation selected and sponsored by Sony Pictures Entertainment, Universal Pictures, Walt Disney Pictures, Epic Games, and the USC Entertainment Technology Center. The inflatable environment integrates motion capture, IMU sensors, Arduino hardware, and TouchDesigner to power real-time projection-mapped light and sound, creating an emotionally calming, anxiety relieving, responsive world for visitors to explore.
Role: Creative Director
Genre: Immersive Experience & Installation
Team: 2 Students
Length: 5-10 mins
Work In Progress!
Challenge
designing a space that genuinely felt calming and safe — not stimulating, not performative.
Design Strategy
1. Physical Safety & Comfort: The inflatable structure creates a soft, enclosing environment that supports the body and encourages people to lie down, relax their posture, and let go of control.
2. Slow, Readable Interaction: Interaction is driven by subtle body movement captured through sensors. Instead of buttons or explicit tasks, small motions gently influence the audiovisual environment.
3. Sensory Reduction, Not Overload: We reduced complexity. Soft lighting, gradual transitions, and ambient sound were designed to avoid spikes in attention. The goal was to create a space where nothing demanded action.
Contribution
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Led the overall creative and technical direction of the installation.
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Designed a series of interactable “planets” suspended from the ceiling, each with custom fabric textures and unique audiovisual behaviors triggered when touched or moved.
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Developed the full interactive pipeline, mapping motion data and planet interactions to dynamic projection and sound responses.
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Oversaw hardware integration, sensor calibration, and real-time projection workflows.
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Directed the spatial layout, inflatable structure design, and audience flow.
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