
Blocking pass of Walz dancing part of film, work in progress
Until The End
“ In a kingdom collapsing to revolt and dragonfire, the untouched throne room becomes a last stage. The queen—estranged from her people by excess—faces the end with the knight she saved as a child, sworn to protect her for life. She frees him; he refuses. Glass raised, she invites a final dance. As stone shudders and fire spreads, they waltz—two doomed souls choosing to embrace consequences."
Role: Director
Platform: Unreal Engine 5, OptiTrack Motive
Genre: Dark Fantasy, Romance, Tragedy
Length: 3 minutes
Team: 3 students
Ongoing Project!
Tone: Tragic, intimate, and poetic
Target Audience:
Viewers drawn to dark fantasy and tragic romance. Appeals to those who enjoy Game of Thrones—audiences who savor hauntingly beautiful tales of loyalty, downfall, and defiance.
Comps: Game of Thrones, Love Death & Robots, Evangelion
Contribution
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Executed the full virtual production pipeline — from storyboarding to blocking pass, from OptiTrack Motive capture to Unreal Engine 5 animation, layout, lighting, sequencing, and rendering
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Recorded and processed actor facial performances, converting them into MetaHuman‐compatible facial animations.
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Customized MetaHuman characters, developed the worldbuilding, script, and character breakdowns, ensuring emotional and visual consistency.
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Captured and edited OBS recordings and Sequencer shots to create a cohesive film production workflow.

Fighting Scene Mocap Footage

Facial Expression Animation Conversion



