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Somatosensory FPS Controller
A motion-based controller designed to bring physical immersion to first-person shooter games.
A hardware controller equipped with gyroscopic sensors, crafted to capture real-time player motions and aiming directions. It's engineered to translate these physical inputs into instantaneously on-screen actions, enhancing the first-person shooter gaming experience.
Role: Director & Lead Engineer
Platform: PC | Hardware FPS Controller
Genre: 3D FPS immersive experience
Team: 3 students in 2 months

Contribution
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Directed the overall design and development of the controller, collaborating closely with 2 electrical engineers on hardware and system integration.
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Designed the circuit layout and signal flow architecture, defining how each component interacts within the system.
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Implemented the software pipeline using Python to capture inputs from the controller and Arduino to process and translate them into responsive in-game actions.
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Developed the control I/O architecture, integrating:
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A microcontroller as the central processing unit to handle motion data and user inputs.
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A gyroscope sensor to detect real-time hand movements and transmit data for aiming control.
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A motor unit providing haptic feedback through vibration when firing.
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A USB interface for computer connectivity and an ISP unit for simplified programming.
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